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PokeBonk Bonkoins and Treasures explained

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PokeBonk Bonkoins are a currency that arrived in version 0.8.37 on October 24, 2026. Bosses sometimes drop one: guardians 25% of the time, legendaries 50% and Survival milestone bosses 10%. You spend them on Treasures, three prize wheels in the main menu where each spin costs 3 Bonkoins and a full wheel costs 30. You cannot buy Bonkoins, because the game has no purchases at all. This guide reads the game files of version 0.8.46 (October 25, 2026).

Where Bonkoins come from

Bonkoins only come from bosses. The game rolls for one when a boss falls, at these rates:

Boss Chance of a Bonkoin
Classic guardian (end of a zone) 25%
Classic legendary (last boss of a map) 50%
Survival milestone boss 10%
Every third Survival milestone boss 50%

If the roll succeeds, the coin drops on the ground with the banner “Bonkoin! Pick it up: it shines on the minimap”. Walk over to it and you see “Bonkoin picked up!”.

Every current Classic map has three guardians and then a legendary, so on average a full map pays 1.25 Bonkoins (25% + 25% + 25% + 50%). Every boss rolls separately, so one map can pay nothing and the next can pay a coin per boss.

Where you will not get Bonkoins

  • Regular wild Pokémon. Only the bosses above roll for a Bonkoin.
  • The Lavender Tower. Boss kills in the Tower take their own code path, which never calls the Bonkoin roll. Climb it for Candles, not Bonkoins. Our Lavender Tower guide covers that event.
  • Runs without a server ticket. The roll needs the run’s server ticket, and without one no PokeBonk Bonkoins drop. The game also warns that a run it could not start on the server will not count toward your progress.
  • Buying them. The official legal page says there is no advertising, no purchases and no paid advantages of any kind. Nobody can sell you Bonkoins legitimately.

How to spend Bonkoins on Treasures

The Treasures button sits in the header of the main menu, and it lights up when you have enough Bonkoins for a spin. Your balance also shows on your trainer card. There are three wheels: Charmander Treasures, Bulbasaur Treasures and Squirtle Treasures.

The rules of each wheel are simple:

  • Every spin costs 3 Bonkoins and gives one of the prizes you do not have yet.
  • A wheel has 10 prizes, so it ends after 10 spins at most, and the last spin always gives the prize that is left.
  • The less a prize is worth, the more likely it is. When you win a prize it leaves the wheel and the others become more likely.
  • The odds of a prize are its weight divided by the total weight of the prizes still in the wheel.

Prize odds on a fresh wheel

All three wheels use the same weights. On the first spin the total is 158, which gives these odds:

Prize Weight First-spin odds
Item bundle 1 (4 copies) 30 19.0%
Item bundle 2 (3 copies) 27 17.1%
Item bundle 3 (3 copies) 25 15.8%
Item bundle 4 (2 copies) 21 13.3%
Title 18 11.4%
Frame 14 8.9%
Dawn Stone ×2 10 6.3%
Master Ball ×2 8 5.1%
Exclusive look with effects 4 2.5%
Grand prize 1 0.6%

The grand prize is a look with its own shader, plus an animated epic frame and a title.

What each wheel gives

Wheel Item bundles Title, frame, look Grand prize
Charmander Treasures Rare Candy ×4, Amulet Coin ×3, Lucky Egg ×3, Honey ×2 Ember Apprentice, Cinders Frame, Glowing Bronze Eternal Ember look, Crown of Fire frame, Lord of Flames title
Bulbasaur Treasures Lucky Egg ×4, Rare Candy ×3, Honey ×3, Amulet Coin ×2 Sap Apprentice, Leaf Litter Frame, Emerald Dew Eternal Jungle look, Crown of Vines frame, Jungle Guardian title
Squirtle Treasures Amulet Coin ×4, Honey ×3, Rare Candy ×3, Lucky Egg ×2 Tide Apprentice, Foam Frame, Sea Pearl Eternal Tide look, Crown of Tides frame, Sovereign of the Tides title

Every wheel also holds Dawn Stone ×2 and Master Ball ×2. The looks are worn by that wheel’s starter: if the starter is not in your League yet, the wheel reminds you of that. So a sensible first wheel is the one for the starter you actually play.

What the Bag items do

Item prizes go to your Bag and are used when a run starts. You can take 2 items from the Bag into each run, or 3 after an upgrade.

Item Effect
Rare Candy You start the run with two extra levels
Lucky Egg +25% experience for the whole run
Amulet Coin +50% PokéDollars for the whole run
Honey Attracts one more Alpha Pokémon in each zone
Dawn Stone A shiny Pokémon is guaranteed to appear in zone 1
Master Ball Your first capture of the run (League or shiny) is guaranteed

The Master Ball is worth saving for the moment a shiny legendary you want to keep appears; our unlock guide explains those captures, and the shiny guide covers what the Dawn Stone is good for.

Bonkoins or Stardust: the Stardust Shop

Version 0.8.37 also added a Shop in the menu that sells the same Bag items for Stardust, the currency you earn at the end of every run. Each item has a daily limit, every copy you buy today costs more than the last, and the limits reset at 00:00 UTC.

Item Base price (Stardust) Daily limit
Rare Candy 150 4
Lucky Egg 250 4
Amulet Coin 250 4
Honey 450 3
Dawn Stone 900 2
Master Ball 1,800 1

In the 0.8.46 code, each copy you have already bought today adds half of the base price, so a second Rare Candy costs 225 and a third 300. The Shop is the steady way to stock the Bag; PokeBonk Bonkoins are the only way to get the titles, frames and looks on the wheels.

Quick tips for farming Bonkoins

  1. Fight every guardian and legendary you can reach in Classic. Those are your Bonkoin rolls.
  2. In Survival, the third, sixth and ninth milestone bosses (and so on) use the 50% rate.
  3. Grab the coin as soon as it drops; it shines on the minimap.
  4. Spin the wheel of the starter you play, because the looks only work on that starter.

New to the game? Start with our beginner guide, and see the updates page for everything else that changed in version 0.8.37.

Frequently asked questions

What are Bonkoins in PokeBonk?

Bonkoins are a currency added in version 0.8.37 on October 24, 2026. Guardians, legendaries and Survival milestone bosses sometimes drop one, and you spend them on Treasures, three prize wheels where every spin costs 3 Bonkoins.

How do I get Bonkoins fast?

Legendaries are the richest source: a Classic legendary drops a Bonkoin 50% of the time, against 25% for a guardian. In Survival, milestone bosses drop one 10% of the time, but every third milestone boss uses the 50% rate. Wild Pokémon that are not bosses never drop them.

How many Bonkoins does a Treasure wheel cost?

A full wheel costs 30 Bonkoins: 10 spins at 3 each, and the tenth spin always gives the last prize left. Finishing all three wheels takes 90 Bonkoins.

Can you buy Bonkoins?

No. The official legal page says the game has no purchases, subscriptions or paid advantages of any kind, so you cannot pay for Bonkoins: the only way to get them is to beat bosses in your runs. Any site that offers to sell them is not connected to the game.

Do Bonkoins drop in the Lavender Tower?

No. Bosses in the Lavender Tower never drop Bonkoins (checked in version 0.8.46). Bonkoins only come from Classic guardians and legendaries and from Survival milestone bosses.

What are the odds of the grand prize?

The grand prize has about a 0.6% chance on the first spin of a fresh wheel, or 1 in 158. Each prize you win leaves the wheel, so the odds rise with every spin, and by the tenth spin the grand prize is certain if it is still there.