PokeBonk skins: every Look and how to get it
Updated
Play PokeBonk nowPokeBonk skins are called Looks in the game: cosmetic outfits for the Pokémon in your League, picked in the Wardrobe. Most Pokémon can have up to 6 looks (Normal, Shiny, Classic Shiny, Mastery I, Mastery II and the Spectral event look), and the Bulbasaur, Charmander and Squirtle lines up to 8, with two Treasure looks as well. A look covers the whole evolution line, so the skin you give Charmander is also worn by Charmeleon and Charizard. Looks change nothing in a run. This guide was checked against the game files of version 0.8.59 on October 27, 2026, and ends with the full table of Mastery challenges.
Every kind of PokeBonk skin
The game labels each look with a rarity. Here is what each kind is and how you get it:
| Look | Rarity label | How you get it |
|---|---|---|
| Normal | Common | The base look of the line |
| Shiny | Rare | Catch a shiny of any Pokémon in that evolution line |
| Classic Shiny | Special | Catch a Classic Shiny of that line in a solo Classic run |
| Mastery I | Epic | Complete that Pokémon’s first Mastery challenge (pays 300 Stardust) |
| Mastery II | Legendary | Complete its second Mastery challenge (pays 700 Stardust) |
| Spectral | Event | 1,650 Candles in the Halloween Book of Candles |
| Treasure | Epic | A prize on the Treasure wheel of a starter line |
| Grand Treasure | Mythic | The grand prize of that same wheel |
The Wardrobe always lists the Normal, Shiny, Classic Shiny and both Mastery looks for a Pokémon, owned or not, together with how to get the missing ones. The Treasure looks only show up once you own them, and the Spectral look only once it is available to you.
A look needs the Pokémon in your League
Every look belongs to a League member. The game checks League membership before any look counts as available, so if you catch a shiny of a Pokémon you have not unlocked yet, its look stays unavailable until that Pokémon joins your League. Our unlock guide covers how each one joins. The look is drawn for the whole family, which is why the table below lists one row per line (Bulbasaur for Ivysaur and Venusaur, and so on).
Shiny and Classic Shiny looks
Shiny. Catching a shiny of any Pokémon in a line unlocks the Shiny look for that line. Our shiny guide explains the odds per zone, the Dawn Stone and how to catch one before it flees.
Classic Shiny. This is a separate, rarer encounter. Once per zone the game rolls for it:
- Chance: 2.5% per zone at base. Every 30 points of luck add 1 percentage point, up to another 2.5 points, so it tops out at 5% at 75 luck.
- Shiny Charm: multiplies the chance by 1.5, for 3.75% to 7.5% per zone.
- Timing: if the roll hits, the Classic Shiny shows up between 1 and 7 minutes into the zone.
- The fight: it has 2.5 times the zone’s HP multiplier and a golden banner (“An old-school shiny, super rare: weaken it and catch it before it flees”), and it flees on the same timer as a normal shiny.
- The reward: 200 Stardust the first time you catch that species, nothing on a repeat, and the Classic Shiny look for its line.
In the same code the normal shiny roll is 8% at base and 16% at full luck, so a Classic Shiny is 3.2 times rarer than a normal shiny, both at no luck and at the luck cap. Eclipse events and the Dawn Stone also add extra normal shinies, so in play the gap can feel wider; we have not calculated by how much.
A Classic Shiny only appears in solo Classic runs. It never rolls in co-op, and it does not appear as a random encounter in Survival, the Lavender Tower, the shrine or the Mewtwo fight (the shrine’s legendary boss can still be caught). Legendary and mythical Pokémon are left out, and so are lines whose Classic Shiny look you already own, so each new one comes from a line you still lack.
Mastery looks: two challenges per Pokémon
Each of the 79 League members has two Mastery looks, 158 in all. They are achievements in the Looks category: Mastery I is labelled Epic and pays 300 Stardust when you claim it, Mastery II is Legendary and pays 700. They come in 12 styles: Game Boy, Magma, Crystal, Metal, Holographic, Shadow, Galaxy, Neon, Statue, Ink, Flame and Aurora.
How to read a challenge:
- “Win” means a Classic-mode victory. Survival and the Lavender Tower do not count as wins. In co-op it means the team’s victory: when the team wins, the run ends as a win for every member, including trainers who were down.
- “Hard or Nightmare” means either of the two higher difficulties; “Nightmare” alone means the hardest.
- Damage share (“Solar Beam dealing at least 25% of your moves’ damage”) compares that move’s damage with the total damage of all your moves in the run.
- “All four maps” needs a Classic win on Viridian Forest, Rocky Desert, Storm Coast and Celestial Glacier.
- Co-op counts, with three exceptions. Since version 0.8.60 Look challenges also count in co-op runs, where each challenge is judged on your own result. The three “taking at most N hits” challenges (Jade, Golden Egg and Mime) still count only in solo runs.
In the Wardrobe, a locked Mastery look shows its challenge text and your progress as a number against the goal, so you can see how far a counter such as “Soak 20,000 enemies” has moved. Many challenge descriptions name a Pokémon line, as in “with the Squirtle line”. Some descriptions do not name a Pokémon at all. We cannot tell from the game files whether those count with any Pokémon, so play with the one whose look you want.
Challenges have changed before. Version 0.8.31 replaced challenges that were almost impossible, such as not evolving, with other ones. Version 0.8.59 fixed the no-evolving challenges of Charmander and Dratini: they now check your form when you beat the final boss, even if the experience from that boss evolves you right after. Lickitung has two different challenges, so do not mix them up: joining your League asks for 15 League members and 7,000 HP recovered in one run, while its Mastery I look asks for a Classic win in which you take more than 250 hits.
Spectral look: the Halloween event look
The Spectral look is the event look of “Lavender Tower Night”. It is the reward at 1,650 Candles in the Book of Candles, and once you own it, it is available for every member of your League. The event runs from October 21, 2026 at 16:30 UTC to November 4, 2026 at 17:30 UTC, and rewards stay claimable for 14 more days after that. Our Lavender Tower guide explains how to earn Candles fast.
Treasure looks for the three starter lines
Six looks have no challenge at all: only the Treasure wheels give them. Each starter line has a Treasure look (Epic), a prize on its wheel, and a Grand Treasure look (Mythic), the wheel’s grand prize:
- Bulbasaur line: Emerald Dew and Eternal Jungle.
- Charmander line: Glowing Bronze and Eternal Ember.
- Squirtle line: Sea Pearl and Eternal Tide.
The grand prizes use three styles of their own: Living Jungle, Living Ember and Deep Tide. The wheels are paid with Bonkoins; see the Bonkoins guide for drop rates and spin costs.
Wardrobe and Favorites
The Wardrobe is a tab in the League, added in version 0.8.27. Pick a Pokémon, try a look on and then equip it. Locked looks stay listed with the way to get them, which makes the Wardrobe the quickest checklist of the looks you still need.
Favorites replaced “Your Team” in version 0.8.47; only the name and purpose changed. Mark up to 6 League members with the star and they show first when you choose a Pokémon and on your trainer card. You can reorder them by dragging. Favorites change nothing in the run. To check your own Wardrobe, start the game from our home page and open the League.
All 158 Mastery challenges
One row per League member, numbered by the first Pokémon of the line. Every Mastery I look pays 300 Stardust and every Mastery II look 700. “Win” always means a Classic win, and the challenge texts are the game’s own wording from version 0.8.59. We added “(solo only)” to the three challenges that still do not count in co-op.
| Pokémon line | Mastery I: look and challenge | Mastery II: look and challenge |
|---|---|---|
| 1. Bulbasaur | Boreal Garden (Aurora): Win a run with Solar Beam dealing at least 25% of your moves’ damage. | Jade (Metal): Win on Hard or Nightmare with Venusaur taking at most 90 hits. (solo only) |
| 4. Charmander | Magma (Magma): Win a run without evolving beyond Charmeleon. | Blue Flame (Flame): Win on Nightmare with Charizard. |
| 7. Squirtle | Blue Game Boy (Game Boy): Soak 20,000 enemies with the Squirtle line. | Platinum Shell (Metal): Win on Hard or Nightmare with Blastoise and Hydro Pump dealing at least 20% of the damage. |
| 10. Caterpie | Prism Wings (Holographic): Evolve 15 times with the Caterpie line. | Crystal Butterfly (Crystal): Win on Nightmare with Butterfree. |
| 13. Weedle | Neon Wasp (Neon): Poison 30,000 enemies with the Weedle line. | Golden Stinger (Metal): Win a run with Beedrill in under 15 minutes. |
| 16. Pidgey | Pocket Pidgey (Game Boy): Win with the Pidgey line on all four maps. | North Wind (Aurora): Win a run in under 14 minutes with the Pidgey line. |
| 19. Rattata | Sewer (Shadow): Win a run in under 14 minutes with the Rattata line. | Golden Fang (Metal): Win on Hard or Nightmare with Super Fang dealing at least 15% of the damage. |
| 21. Spearow | Gargoyle (Statue): Defeat 40 Alpha Pokémon with the Spearow line. | Scavenger (Shadow): Win on Hard or Nightmare with Fearow and Drill Peck dealing at least 20% of the damage. |
| 23. Ekans | Acid Cobra (Neon): Poison 30,000 enemies with the Ekans line. | Obsidian (Magma): Win on Nightmare with Arbok. |
| 25. Pikachu | Yellow Version (Game Boy): Paralyze 25,000 enemies with the Pikachu line. | Neon Storm (Neon): Win on the Storm Coast on Nightmare with the Pikachu line. |
| 27. Sandshrew | Sandstone (Statue): Win in the Rocky Desert on Hard or Nightmare. | Alolan Frost (Crystal): Win in the Celestial Glacier on Nightmare. |
| 29. Nidoran♀ | Amethyst (Crystal): Win a run with Sludge Wave dealing at least 25% of the damage. | Golden Queen (Metal): Win on Nightmare with Nidoqueen. |
| 32. Nidoran♂ | Night King (Galaxy): Win a run with Horn Drill dealing at least 20% of the damage. | Silver King (Metal): Win on Nightmare with Nidoking. |
| 35. Clefairy | Moondust (Galaxy): Win with the Clefairy line on all four maps. | Star Fairy (Holographic): Win on Hard or Nightmare with Moonblast dealing at least 20% of the damage. |
| 37. Vulpix | Alolan Snow (Crystal): Win in the Celestial Glacier with the Vulpix line. | Blue Kitsune (Flame): Burn 40,000 enemies with the Vulpix line. |
| 39. Jigglypuff | Pop Star (Neon): Put 20,000 enemies to sleep with the Jigglypuff line. | Diva (Holographic): Win on Hard or Nightmare with Hyper Voice dealing at least 20% of the damage. |
| 41. Zubat | Eternal Night (Shadow): Get 150,000 KOs with the Zubat line. | Cosmic Bat (Galaxy): Win on Nightmare with Golbat. |
| 43. Oddish | Night Bloom (Aurora): Win in the Celestial Glacier with the Oddish line. | Prism Petal (Holographic): Win on Nightmare with Vileplume. |
| 46. Paras | Glowing Mushroom (Aurora): Put 15,000 enemies to sleep with the Paras line. | Cordyceps (Ink): Win on Nightmare with Parasect. |
| 48. Venonat | Radar Eyes (Holographic): Get 500,000 critical hits with the Venonat line. | Lunar Moth (Galaxy): Win on Nightmare with Venomoth. |
| 50. Diglett | Stone Mole (Statue): Win in the Rocky Desert on Hard or Nightmare with the Diglett line. | Golden Mane (Metal): Win on Hard or Nightmare with Fissure dealing at least 20% of the damage. |
| 52. Meowth | Lucky Cat (Metal): Earn 300,000 ₽ with the Meowth line. | Team Rocket (Shadow): Win on Nightmare with Persian. |
| 54. Psyduck | Migraine (Neon): Confuse 20,000 enemies with the Psyduck line. | Galactic Mind (Galaxy): Win on Nightmare with Golduck. |
| 56. Mankey | Volcanic Fury (Magma): Win a run taking more than 300 hits with the Mankey line. | Rage (Shadow): Win on Nightmare with Primeape. |
| 58. Growlithe | Legendary Flame (Flame): Win a run with Extreme Speed dealing at least 20% of the damage. | Royal Guardian (Metal): Win on Nightmare with Arcanine. |
| 60. Poliwag | Spiral (Ink): Put 20,000 enemies to sleep with the Poliwag line. | Tropical Whirlpool (Aurora): Win on Nightmare with Poliwrath. |
| 63. Abra | Golden Spoon (Metal): Reach level 200 in a run with the Abra line. | Cosmic Mind (Galaxy): Win on Hard or Nightmare with Alakazam and Psychic dealing at least 20% of the damage. |
| 66. Machop | Olympic Bronze (Metal): Get 150,000 KOs with the Machop line. | Volcanic Fist (Magma): Win on Hard or Nightmare with Dynamic Punch dealing at least 20% of the damage. |
| 69. Bellsprout | Acid Trap (Neon): Win in Viridian Forest on Hard or Nightmare with the Bellsprout line. | Deep Jungle (Aurora): Win on Nightmare with Victreebel. |
| 72. Tentacool | Crystal Jellyfish (Crystal): Win on the Storm Coast with the Tentacool line. | Glowing Abyss (Aurora): Win on Nightmare with Tentacruel. |
| 74. Geodude | Volcanic Rock (Magma): Win a run taking more than 300 hits. | Steel (Metal): Win on Nightmare with Golem. |
| 77. Ponyta | Galarian Unicorn (Holographic): Win a run in under 14 minutes with the Ponyta line. | Solar Mane (Flame): Win on Nightmare with Rapidash. |
| 79. Slowpoke | Well Statue (Statue): Win a run that lasts more than 30 minutes. | Cosmic Tide (Galaxy): Win on Nightmare with Slowbro. |
| 81. Magnemite | Neon Magnet (Neon): Paralyze 20,000 enemies with the Magnemite line. | Chrome (Metal): Win on Nightmare with Magneton. |
| 83. Farfetch’d | Samurai (Ink): Win a run with Meteor Assault dealing at least 25% of the damage. | Golden Leek (Metal): Win on Nightmare with Farfetch’d. |
| 84. Doduo | Prism Plumage (Holographic): Win a run in under 14 minutes with the Doduo line. | Three Shadows (Shadow): Win on Nightmare with Dodrio. |
| 86. Seel | Polar Seal (Crystal): Freeze 20,000 enemies with the Seel line. | Southern Lights (Aurora): Win on the Storm Coast on Hard or Nightmare with the Seel line. |
| 88. Grimer | Radioactive Sludge (Neon): Poison 30,000 enemies with the Grimer line. | Alolan Muk (Holographic): Win on Nightmare with Muk. |
| 90. Shellder | Pearl (Crystal): Win on the Storm Coast with the Shellder line. | Black Pearl (Shadow): Win on Hard or Nightmare with Icicle Crash dealing at least 20% of the damage. |
| 92. Gastly | Galaxy (Galaxy): Confuse 20,000 enemies with the Gastly line. | Pure Shadow (Shadow): Win on Hard or Nightmare with Gengar and Shadow Ball dealing at least 20% of the damage. |
| 95. Onix | Crystal Onyx (Crystal): Win in the Celestial Glacier with Onix. | Steel (Metal): Win on Hard or Nightmare with Head Smash dealing at least 20% of the damage. |
| 96. Drowzee | Pendulum (Ink): Put 25,000 enemies to sleep with the Drowzee line. | Nightmare (Galaxy): Win on Nightmare with Hypno. |
| 98. Krabby | Volcanic Crab (Magma): Win a run with Crabhammer dealing at least 25% of the damage. | Golden Pincer (Metal): Win on Nightmare with Kingler. |
| 100. Voltorb | Neon Bomb (Neon): Win a run in under 13 minutes with the Voltorb line. | Aftermath (Magma): Win on Nightmare with Electrode. |
| 102. Exeggcute | Alolan Palm (Aurora): Win on the Storm Coast with the Exeggcute line. | Golden Eggs (Metal): Win on Nightmare with Exeggutor. |
| 104. Cubone | Fossil Bone (Statue): Win a run in under 14 minutes with the Cubone line. | Ghost Flame (Flame): Win on Hard or Nightmare with Marowak and Shadow Bone dealing at least 20% of the damage. |
| 106. Hitmonlee | Dojo Bronze (Metal): Win a run with High Jump Kick dealing at least 25% of the damage. | Volcanic Kick (Magma): Win on Nightmare with Hitmonlee. |
| 107. Hitmonchan | Ice Fist (Crystal): Freeze 15,000 enemies with Hitmonchan. | Neon Ring (Neon): Win on Hard or Nightmare with Focus Punch dealing at least 25% of the damage. |
| 108. Lickitung | Bubblegum (Holographic): Win a run taking more than 250 hits. | Cosmic Tongue (Galaxy): Win on Nightmare with Lickitung. |
| 109. Koffing | Toxic Smoke (Neon): Poison 30,000 enemies with the Koffing line. | Galarian Chimney (Ink): Win on Hard or Nightmare with Explosion dealing at least 20% of the damage. |
| 111. Rhyhorn | Ancient Stone (Statue): Win in the Rocky Desert on Hard or Nightmare with the Rhyhorn line. | Magma Rhydon (Magma): Win on Hard or Nightmare with Rock Wrecker dealing at least 20% of the damage. |
| 113. Chansey | Golden Egg (Metal): Win a run taking at most 100 hits with Chansey. (solo only) | Prism Nurse (Holographic): Win on Nightmare with Chansey. |
| 114. Tangela | Boreal Vines (Aurora): Win in Viridian Forest on Hard or Nightmare with Tangela. | Tangle (Ink): Win on Hard or Nightmare with Solar Blade dealing at least 20% of the damage. |
| 115. Kangaskhan | Bronze Mother (Metal): Win a run with Mega Punch dealing at least 25% of the damage. | Motherly Fury (Magma): Win on Nightmare with Kangaskhan. |
| 116. Horsea | Ink (Ink): Win a run with Octazooka dealing at least 25% of the damage. | Reef (Aurora): Win on Nightmare with Seadra. |
| 118. Goldeen | Goldfish (Metal): Win on the Storm Coast with the Goldeen line. | Koi (Holographic): Win on Nightmare with Seaking. |
| 120. Staryu | Shooting Star (Galaxy): Win with the Staryu line on all four maps. | Prismatic Core (Holographic): Win on Hard or Nightmare with Starmie and Photon Geyser dealing at least 20% of the damage. |
| 122. Mr. Mime | Mime (Ink): Win a run taking at most 80 hits with Mr. Mime. (solo only) | Galarian Mime (Crystal): Win on Nightmare with Mr. Mime. |
| 123. Scyther | Crimson Steel (Metal): Win a run in under 14 minutes with Scyther. | Ink Blade (Ink): Win on Hard or Nightmare with X-Scissor dealing at least 25% of the damage. |
| 124. Jynx | Ice Crystal (Crystal): Freeze 20,000 enemies with Jynx. | Starsong (Galaxy): Win on Nightmare with Jynx. |
| 125. Electabuzz | Voltage (Neon): Paralyze 20,000 enemies with Electabuzz. | Plasma (Holographic): Win on the Storm Coast on Nightmare with Electabuzz. |
| 126. Magmar | Pure Magma (Magma): Burn 40,000 enemies with Magmar. | Solar Core (Flame): Win on Hard or Nightmare with Eruption dealing at least 20% of the damage. |
| 127. Pinsir | Golden Beetle (Metal): Win a run with Superpower dealing at least 25% of the damage. | Gloomy Pincers (Shadow): Win on Nightmare with Pinsir. |
| 128. Tauros | Blazing Breed (Magma): Get 40,000 KOs in a single run with Tauros. | Aquatic Breed (Aurora): Win on Nightmare with Tauros. |
| 129. Magikarp | Golden Magikarp (Metal): Survive 10 minutes in Survival without evolving into Gyarados. | Abyssal Fury (Shadow): Win on Nightmare with Gyarados. |
| 131. Lapras | Sea Glass (Crystal): Win in the Celestial Glacier with Lapras. | Boreal Song (Aurora): Win in the Celestial Glacier on Nightmare with Lapras. |
| 132. Ditto | Pixel (Game Boy): Win 10 runs with Ditto. | Glitch (Holographic): Win on Nightmare with Ditto. |
| 133. Eevee | Prism (Holographic): Win with Vaporeon, Jolteon and Flareon. | Cosmic Eevee (Galaxy): Win on Nightmare with Vaporeon, Jolteon and Flareon. |
| 137. Porygon | Retro Polygon (Game Boy): Win a run with Techno Blast dealing at least 25% of the damage. | Virtual Reality (Holographic): Win on Nightmare with Porygon. |
| 138. Omanyte | Amber (Statue): Win in the Rocky Desert with the Omanyte line. | Lord Helix (Metal): Win on Nightmare with Omastar. |
| 140. Kabuto | Ancient Fossil (Statue): Win a run in under 14 minutes with the Kabuto line. | Abyssal (Shadow): Win on Nightmare with Kabutops and Razor Shell dealing at least 35% of the damage. |
| 142. Aerodactyl | Old Amber (Statue): Win a run in under 14 minutes with Aerodactyl. | Prehistoric Sky (Magma): Win on Nightmare with Aerodactyl. |
| 143. Snorlax | Classic Nap (Game Boy): Win a run taking more than 300 hits with Snorlax. | Cosmic Dream (Galaxy): Win on Nightmare with Snorlax. |
| 144. Articuno | Eternal Ice (Crystal): Freeze 30,000 enemies with Articuno. | Aurora Borealis (Aurora): Win in the Celestial Glacier on Nightmare with Articuno. |
| 145. Zapdos | Lightning (Neon): Paralyze 30,000 enemies with Zapdos. | Dark Storm (Shadow): Win on the Storm Coast on Nightmare with Zapdos. |
| 146. Moltres | Phoenix (Magma): Burn 40,000 enemies with Moltres. | Sinister Flame (Galaxy): Win on Nightmare with Moltres. |
| 147. Dratini | Lake Dragon (Aurora): Win a run without evolving into Dragonite. | Golden Dragon (Metal): Win on Nightmare with Dragonite and Draco Meteor dealing at least 35% of the damage. |
| 150. Mewtwo | Dark Mewtwo (Shadow): Get 40,000 KOs in a single run with Mewtwo. | Cosmic Genome (Galaxy): Win on Nightmare with Psystrike dealing at least 40% of the damage. |
| 151. Mew | Pink Bubble (Holographic): Win with Mew on all four maps. | Origin (Galaxy): Win on Nightmare with Mew. |
Looks and challenges can change with any update. If the Wardrobe shows a different text, trust the game.
Frequently asked questions
What are skins in PokeBonk?
PokeBonk skins are what the game calls Looks. A look changes how a Pokémon in your League appears, for its whole evolution line, and is cosmetic only. You choose and try on looks in the Wardrobe, a tab in the League.
How many skins can one Pokémon have?
Most League members can have up to 6 looks: Normal, Shiny, Classic Shiny, Mastery I, Mastery II and the Spectral event look. The Bulbasaur, Charmander and Squirtle lines can have 8, because they also have two Treasure looks.
How do I get the Classic Shiny look?
Catch a Classic Shiny in a solo Classic run. The game rolls for one once per zone, at a base 2.5% chance, and if it hits, it appears 1 to 7 minutes into the zone with a golden banner. Weaken it and catch it before it flees; the first catch of that species pays 200 Stardust.
Do Mastery challenges count in co-op?
Yes. Since version 0.8.60, Look challenges also count in co-op runs, but only in co-op runs finished from 0.8.60 on. In co-op a win means the team's victory, and the other conditions of each challenge are judged on your own play. Only the three challenges that limit how many hits you take (Jade, Golden Egg and Mime) still count only in solo runs. When a Mastery challenge asks for a win, it means a Classic-mode win.
What do Mastery looks give besides the skin?
Stardust. Claiming a Mastery I look pays 300 Stardust and a Mastery II look pays 700. With two per League member, there are 158 Mastery looks in all.
Do looks change my stats in a run?
No. Looks are cosmetic, and Favorites (the star list that replaced "Your Team" in version 0.8.47) only decide which Pokémon show first and on your trainer card. Neither changes anything in the run.
How do I get the Spectral look?
Reach 1,650 Candles in the Book of Candles during the Halloween event "Lavender Tower Night". The Spectral look then becomes available for every Pokémon in your League. The event ends on November 4, 2026 at 17:30 UTC, and rewards stay claimable for 14 more days.
More guides
- Beginner guideHow a run works and what to do in your first games
- BuildsStarter passives, Ultimates and what to pick on level-up
- Tier listAll 79 League families ranked S to D from the game's numbers, and what each score is made of
- PokédexAll 151 Kanto Pokémon, evolution lines and Ultimates
- Unlock PokémonThe League challenge for each of the 79 Kanto families
- Bonkoins & TreasuresWhere Bonkoins drop and what to spend them on in Treasures
- Type chartAll 18 types with the multipliers the game applies: ×1.35, ×0.8 and ×0.5
- ControlsKeyboard, mouse and touch controls
- ShinyHow shiny Pokémon and shiny looks work
- MultiplayerCo-op, friends, clans and leaderboards
- MobilePlay in your phone's browser with touch controls
- Lag fixWhat to try when the game stutters in your browser
- Lavender TowerTower climb mode guide
- SeasonsHow seasons work and what each one brings
- Daily MutationToday's mutation, the next 7 days and the rewards
- UpdatesPatch notes since 0.5.0 and what changed in each version