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PokeBonk Lavender Tower guide: floors, Candles and rewards

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The PokeBonk Lavender Tower is the Halloween 2026 event mode: you climb seven floors of the Pokémon Tower in Lavender Town, clear three waves of ghosts on each floor, and collect Candles for event prizes. It only opens during the event “Lavender Tower Night”, which is set to end on November 4, 2026 at 17:30 UTC. This guide is based on the game files of version 0.8.46 (October 25, 2026), with the Tower fixes up to version 0.8.59 added on October 27, 2026.

How to enter the Lavender Tower

While the event runs, the PokeBonk Lavender Tower is one tap away: the main menu shows an event tile with a countdown (“Event! Ends in…”). Open it and press Enter the Tower. The next screen asks you to choose who climbs: one Pokémon from your League. There is no difficulty setting in the Tower.

You can start as a guest and still earn Candles. To appear on the event leaderboard you need an account. If you want to try the game first, it is free in your browser from our home page.

The seven floors, one by one

Every floor works the same way: beat three waves and the stairs open. Clearing a floor heals 30% of your max HP and drops a free Poké Ball, and an Offering altar opens with a blessing. Here is what changes from floor to floor in the PokeBonk Lavender Tower.

Floor Name What to know
1 Entrance Hall A plain start: no hidden ghosts yet
2 Hall of Tombstones Meowth’s shop is on this floor
3 Hall of Mist Hidden ghosts start here; Bill’s Machine is on this floor
4 Snuffed Candles The floor is dark until you light the candles
5 Purified Zone Meowth’s shop again
6 Marowak’s Shadow Your attacks pass through Marowak: light the three memorial candles
7 The Summit Gengar waits at the top; Meowth’s shop is here too

Hidden ghosts, the Silph Scope and candles

From floor 3 on, some ghosts are veiled. An unidentified ghost barely takes damage, so you need to reveal it first. Every 5 seconds a Silph Scope pulse goes out around you with a radius of 9, plus 3 for each Silph Scope item you carry, and reveals the ghosts inside it. Revealed ghosts take more damage. Picking up Silph Scopes is the easiest way to make the climb less tiring.

Candles are your second tool. Candlelight reveals ghosts and slowly heals you. On floor 4 the whole room is dark until you light them, and on floor 6 the three candles of the memorial are how you calm Marowak’s ghost. Gengar’s tombstones also offer a “Trick or Treat”: Treat is the safe pick (a Rare Candy, +25% HP and experience), Trick is the gamble.

Bill’s Machine, Meowth and offerings

Bill’s Machine fuses two moves at max level into one, which frees a move slot. In the Tower it shows up on floors 3 and 6 and on the rooftop, about every third floor, so have two maxed moves ready by floor 3. Meowth sells items on floors 2, 5 and 7. Each cleared floor also opens an Offering altar for one blessing, so check it before you take the stairs.

The rooftop and the Beyond

Beating Gengar on floor 7 ends the main climb and takes you to the rooftop. There you choose: leave the Tower and end the run with the victory, or cross the gate to the Beyond. Since version 0.8.59 the way-down stairs ask you to confirm before they end the run. The Beyond is the endless part: floor 8 onward, with no last floor.

Before each Beyond floor the game offers two random curses. You can accept one or turn both down. A curse makes the next floor harder and gives you more Candles. Here are the six curses you can meet:

Curse Boon Bane
No Light A Great Ball on arrival Candles won’t light on the floor
Ghosts ×2 +20% experience for the run Twice as many hidden ghosts
Restless Tombstones PokéDollars right away Tombstones burst near you
Spectral Haste +10% speed for the run Wild Pokémon are 25% faster
Ectoplasm Shell An Epic item or better Wild Pokémon have +40% HP
Soul Hunger +20% damage for the run No healing on the ground; candles don’t heal

In the Beyond, a boss floor comes every 5 floors counted from floor 7 (floors 12, 17, 22 and so on). Bill’s Machine appears on Beyond floors divisible by 3, and Meowth on even ones.

How Candles are counted

Candles are the event points. The game adds them up per run like this:

  • 10 Candles for each floor you clear, up to floor 7.
  • 15 Candles for each Beyond floor you clear, multiplied by 1 + 0.25 for every curse you accepted in that run.
  • 3 Candles per wave on the floor where the run ends, if you did not clear it.
  • 25 Candles for calming Marowak and 60 for beating Gengar.

So a run that reaches the summit and beats Gengar earns 155 Candles (70 for the floors, 25 for Marowak, 60 for the win). A Beyond floor is worth 15 Candles, and each curse you accept adds 25%. With two curses that is 22.5 per floor, and the run total is rounded at the end. Runs in other modes give 1 Candle per 250 KOs, at most 10, so the Tower is where most Candles come from.

Your Candles, from the Tower or any other mode, fill the Book of Candles:

Candles Reward
50 Tower Visitor title
150 300 Stardust
300 Lavender Candle frame
500 Lucky Egg and Rare Candy
750 Channeler avatar
1,000 600 Stardust
1,300 Cubone Costume avatar
1,650 Spectral look
2,000 Lavender Channeler title
2,500 Gengar Costume avatar

The event also has seven quests, each worth Stardust and a title: calm Marowak on floor 6 (200 Stardust), reveal 300 ghosts with the Silph Scope (200), survive 10 tombstone tricks (200), beat Gengar on floor 7 (400 and the Lavender Tower frame), reach floor 15 (400), clear floor 4 without lighting a candle (300), and reach floor 25 (800).

Leaderboard and prizes

The PokeBonk Lavender Tower leaderboard ranks trainers by floor reached, then waves, then the fastest time. If the event ends with you in the top 100 you get the Spectral Crown frame; top 25 adds the King of the Night title, top 10 the King of the Night avatar, and first place the Mr. Fuji avatar. Clans have their own board, scored as the sum of each member’s best floor, and the top 10 clans win the Cubone Skull symbol and the Candelabra decoration for their emblem.

Long runs and fixes since launch

Since version 0.8.26, very long runs can be finished and saved, and later patches fixed the stairs and wrongly rejected runs. Version 0.8.47 fixed floors that stayed stuck unfinished and players getting trapped inside the boss, and version 0.8.59 added the confirmation on the rooftop stairs. Save and quit, added in version 0.8.63, does not work in the Tower: the game says “You can’t save in Lavender Tower.” If something in the Tower looks different from this page, check the updates page.

For move choices that suit a long climb, see the builds guide.

Frequently asked questions

When does the Lavender Tower event end?

The event code sets the end at November 4, 2026, 17:30 UTC, and the game server listed the same end time when we checked on October 25. The Tower only opens while the event is live. After the end, the main menu tile says "Over: claim your prizes", and rewards stay claimable for 14 more days.

How many floors does the Lavender Tower have?

Seven. Floor 7 is The Summit, where you fight Gengar. After that you can leave with the victory or go through the gate to the Beyond, a run of extra floors that never ends.

How do I get Candles fast?

Climb the Tower to the summit: a full climb is worth 155 Candles (10 per floor, 25 for calming Marowak, 60 for beating Gengar). Floors in the Beyond give 15 Candles each, and every curse you accept adds 25% to that. Other modes give at most 10 Candles per run, so the Tower is where Candles come from.

Can I play the Lavender Tower in co-op?

No. Co-op only offers Classic and Team Survival for 2 to 4 trainers, so the Tower is a solo climb. You pick one Pokémon from your League on the "choose who climbs" screen before you go in.

Is the Spectral look just cosmetic?

Yes. The game describes it as a ghostly, see-through look and says it is cosmetic only. You unlock it at 1,650 Candles in the Book of Candles, and since version 0.8.46 it also shows during runs.

Do I need an account for the Tower leaderboard?

Yes. Guests can climb the Tower and earn Candles, but you need an account to get on the event leaderboard. Trainers are ranked by floor reached, then waves, then the fastest time.