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PokeBonk Dodrio: Normal/Flying final form

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#085Dodrio

NormalFlying

Stage 2 of 2

Base stats

Change compared with Doduo

HP
60
+25
Attack
110
+25
Defense
70
+25
Sp. Atk
60
+25
Sp. Def
60
+25
Speed
110
+35
Total
470
+160

Ultimate by evolution stage

  1. Tier 1 · DoduoPecking RushYou dash from enemy to enemy delivering nine double pecks, invulnerable while it lasts.
  2. Tier 2 · DodrioThis formTriple ChargeThree parallel 20 m charges devastate the front, then twelve triple pecks from enemy to enemy.

Evolution line

  1. Doduo
  2. DodrioLv. 41

Evolution levels are worked out from the game code and have not been play-tested.

League family

Role: Runner

Passive: Twin Heads — +10% speed. Each attack has a 25% chance to repeat instantly with the other head. Like Dodrio, 35%.

Starting moves:

  • PluckFlying
  • Double HitNormal
  • UproarNormal
  • AcrobaticsFlying

Unlock challenge

The challenge belongs to the Doduo family.

  • Complete 15 runs (win or lose).

Unlock challenges for every family

Damage taken by attack type

More damage from

  • Rock×1.35
  • Electric×1.35
  • Ice×1.35
  • Fighting×1.08

Normal damage from

  • Normal×1
  • Flying×1
  • Poison×1
  • Steel×1
  • Fire×1
  • Water×1
  • Psychic×1
  • Dragon×1
  • Dark×1
  • Fairy×1

Less damage from

  • Bug×0.8
  • Grass×0.8
  • Ground×0.5
  • Ghost×0.5

Damage you take is limited to between ×0.5 and ×1.6, so these numbers can differ from the attack values on the type chart.

Data as of game version 0.8.18, read from the game's files (not play-tested).

PokeBonk Dodrio (No. 85, Normal/Flying) is the final form of the Doduo line, reached when Doduo evolves. This page covers its stats, Ultimate, passive, starting moves, unlock challenge and damage taken by type, read from the game files of version 0.8.18. PokeBonk.gg is an unofficial fan site, and the game itself is at pokebonk.com.

How to play the Doduo line

Doduo’s line is the Runner, and its passive doubles up attacks. Twin Heads gives +10% speed, and each attack has a 25% chance to repeat at once with the other head; as Dodrio that chance rises to 35%. The kit is Double Hit and Uproar (Normal) with Pluck and Acrobatics (Flying). Pecking Rush dashes from enemy to enemy for nine double pecks while you are invulnerable. As Dodrio it becomes Triple Charge: three parallel 20 m charges across the front, then twelve triple pecks from enemy to enemy. The game’s code puts Dodrio at about level 41. To join it, complete 15 runs, win or lose. Choose it if you prefer many small hits over a few large ones.

What changes from Doduo to Dodrio

Compared with Doduo:

  • Base stat total: 310 → 470 (+160).
  • Biggest gains: Speed +35 and HP +25.
  • Types stay Normal/Flying, so damage taken by type is unchanged.
  • Ultimate: tier 1 Pecking Rush → tier 2 Triple Charge.
  • The family passive Twin Heads and the starting moves stay the same.

Dodrio is the final form of the Doduo line.

Frequently asked questions

What is Dodrio weak to in PokeBonk?

Rock, Electric and Ice deal the most damage to Dodrio: ×1.35. The least comes from Ground and Ghost: ×0.5. Damage you take is limited to between ×0.5 and ×1.6.

What Ultimate does Dodrio use in PokeBonk?

Dodrio uses Triple Charge, tier 2 of 2 in the Doduo line: Three parallel 20 m charges devastate the front, then twelve triple pecks from enemy to enemy.

How do I unlock Dodrio in PokeBonk?

Dodrio comes from Doduo evolving during a run. The League challenge of the Doduo line: “Complete 15 runs (win or lose)”