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PokeBonk Electrode: Electric final form

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#101Electrode

Electric

Stage 2 of 2

Base stats

Change compared with Voltorb

HP
60
+20
Attack
50
+20
Defense
70
+20
Sp. Atk
80
+25
Sp. Def
80
+25
Speed
150
+50
Total
490
+160

Ultimate by evolution stage

  1. Tier 1 · VoltorbElectric RollYou roll from enemy to enemy eight times and every impact bursts into sparks that paralyze.
  2. Tier 2 · ElectrodeThis formBig ExplosionYou charge up with electricity and explode without fainting: a 15 m explosion with eight electric fissures; with Maturity, Voltorb dive down and burst.

Evolution line

  1. Voltorb
  2. ElectrodeLv. 40

Evolution levels are worked out from the game code and have not been play-tested.

League family

Role: Bomb

Passive: Aftermath — +15% speed. Enemies you defeat have a 12% chance to explode (3 m, Electric damage that paralyzes); with Electrode, 20%.

Starting moves:

  • SparkElectric
  • ElectrowebElectric
  • Rising VoltageElectric
  • DischargeElectric

Unlock challenge

The challenge belongs to the Voltorb family.

  • Open 120 item Poké Balls.

Unlock challenges for every family

Damage taken by attack type

More damage from

  • Ground×1.35

Normal damage from

  • Normal×1
  • Fighting×1
  • Poison×1
  • Rock×1
  • Bug×1
  • Ghost×1
  • Fire×1
  • Water×1
  • Grass×1
  • Psychic×1
  • Ice×1
  • Dragon×1
  • Dark×1
  • Fairy×1

Less damage from

  • Flying×0.8
  • Steel×0.8
  • Electric×0.8

Damage you take is limited to between ×0.5 and ×1.6, so these numbers can differ from the attack values on the type chart.

Data as of game version 0.8.18, read from the game's files (not play-tested).

PokeBonk Electrode (No. 101, Electric) is the final form of the Voltorb line, reached when Voltorb evolves. This page covers its stats, Ultimate, passive, starting moves, unlock challenge and damage taken by type, read from the game files of version 0.8.18. PokeBonk.gg is an unofficial fan site, and the game itself is at pokebonk.com.

How to play the Voltorb line

Voltorb’s line is the Bomb, and the enemies explode, not you. Its passive, Aftermath, gives +15% speed, and each enemy you defeat has a 12% chance to explode in a 3 m burst of Electric damage that paralyzes; as Electrode the chance is 20%. All four moves are Electric: Spark, Electroweb, Rising Voltage and Discharge. Electric Roll rolls you from enemy to enemy eight times, and every impact sparks and paralyzes. As Electrode it becomes Big Explosion: you charge up and explode without fainting, a 15 m blast with eight electric fissures. The game’s code puts Electrode at about level 40. To join it, open 120 item Poké Balls, which you do naturally while playing. Dense hordes are where it shines.

What changes from Voltorb to Electrode

Compared with Voltorb:

  • Base stat total: 330 → 490 (+160).
  • Biggest gains: Speed +50 and Sp. Atk +25.
  • Types stay Electric, so damage taken by type is unchanged.
  • Ultimate: tier 1 Electric Roll → tier 2 Big Explosion.
  • The family passive Aftermath and the starting moves stay the same.

Electrode is the final form of the Voltorb line.

Frequently asked questions

What is Electrode weak to in PokeBonk?

Ground deal the most damage to Electrode: ×1.35. The least comes from Flying, Steel and Electric: ×0.8. Damage you take is limited to between ×0.5 and ×1.6.

What Ultimate does Electrode use in PokeBonk?

Electrode uses Big Explosion, tier 2 of 2 in the Voltorb line: You charge up with electricity and explode without fainting: a 15 m explosion with eight electric fissures; with Maturity, Voltorb dive down and burst.

How do I unlock Electrode in PokeBonk?

Electrode comes from Voltorb evolving during a run. The League challenge of the Voltorb line: “Open 120 item Poké Balls”