PokeBonk Magnemite: Electric/Steel first form
Updated
Play PokeBonk now#081Magnemite
Stage 1 of 2
Base stats
- HP
- 25
- Attack
- 35
- Defense
- 70
- Sp. Atk
- 95
- Sp. Def
- 55
- Speed
- 45
- Total
- 325
Ultimate by evolution stage
- Tier 1 · MagnemiteThis formMagnetic FieldA field of orbiting magnets pulls everyone within 12 m toward you and bursts in a discharge that paralyzes.
- Tier 2 · MagnetonTriple MagnetSeveral Magnemite accompany you and unleash lightning on the enemies while the magnetic field drags them in.
Evolution line
- Magnemite
- MagnetonLv. 40
Evolution levels are worked out from the game code and have not been play-tested.
League family
Role: Magnet
Passive: Magnet — +4 pickup range. Every 4 s a magnetic pulse pulls in enemies within 9 m and may paralyze them. Like Magneton, the pulse also damages them.
Starting moves:
- Thunder WaveElectric
- Gyro BallSteel
- Magnet BombSteel
- Flash CannonSteel
Unlock challenge
- Paralyze 1,500 Pokémon in a single run.
Damage taken by attack type
More damage from
- Ground×1.6max
- Fighting×1.35
- Fire×1.35
Normal damage from
- Ghost×1
- Water×1
- Dark×1
Less damage from
- Normal×0.8
- Rock×0.8
- Bug×0.8
- Grass×0.8
- Electric×0.8
- Psychic×0.8
- Ice×0.8
- Dragon×0.8
- Fairy×0.8
- Flying×0.64
- Steel×0.64
- Poison×0.5
Damage you take is limited to between ×0.5 and ×1.6, so these numbers can differ from the attack values on the type chart.
Data as of game version 0.8.18, read from the game's files (not play-tested).
PokeBonk Magnemite (No. 81, Electric/Steel) is the first form of the Magnemite line. This page covers its stats, Ultimate, passive, starting moves, unlock challenge and damage taken by type, read from the game files of version 0.8.18. PokeBonk.gg is an unofficial fan site, and the game itself is at pokebonk.com.
How to play the Magnemite line
Magnemite’s line is the Magnet. Its passive gives +4 pickup range and every 4 s sends a magnetic pulse that pulls in enemies within 9 m and may paralyze them; as Magneton the pulse also deals damage. Three moves are Steel (Gyro Ball, Magnet Bomb, Flash Cannon) and one is Electric (Thunder Wave), while the Ultimate is Electric. Magnetic Field pulls everyone within 12 m toward you with orbiting magnets and ends in a paralyzing discharge. As Magneton it becomes Triple Magnet: several Magnemite fire lightning while the field drags enemies in. The game’s code puts Magneton at about level 40. To join it, paralyze 1,500 Pokémon in a single run. Good for players who like to gather enemies before hitting them.
Where the Magnemite line starts
Magnemite starts the Magnemite line with a base stat total of 325 (Sp. Atk highest at 95), the tier 1 Ultimate Magnetic Field and the family passive Magnet. Magnemite evolves into Magneton at about level 40 (worked out from the game code, not play-tested).
Pokémon of the same type
All 151 Pokémon in the PokédexUnlock challenges for every familyType chart
Frequently asked questions
What is Magnemite weak to in PokeBonk?
Ground deal the most damage to Magnemite: ×1.6. The least comes from Poison: ×0.5. Damage you take is limited to between ×0.5 and ×1.6.
What Ultimate does Magnemite use in PokeBonk?
Magnemite uses Magnetic Field, tier 1 of 2 in the Magnemite line: A field of orbiting magnets pulls everyone within 12 m toward you and bursts in a discharge that paralyzes.
How do I unlock Magnemite in PokeBonk?
Complete its League challenge, then capture Magnemite during a run. The challenge: “Paralyze 1,500 Pokémon in a single run”
More guides
- BuildsStarter passives, Ultimates and what to pick on level-up
- PokédexAll 151 Kanto Pokémon, evolution lines and Ultimates
- Unlock PokémonThe League challenge for each of the 79 Kanto families
- Type chartAll 18 types with the multipliers the game applies: ×1.35, ×0.8 and ×0.5
- ControlsKeyboard, mouse and touch controls
- ShinyHow shiny Pokémon and shiny looks work
- MultiplayerFriends, clans and leaderboards (no live co-op yet)
- MobilePlay in your phone's browser with touch controls
- Lag fixWhat to try when the game stutters in your browser
- UpdatesPatch notes since 0.5.0 and what Season 2 changed