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PokeBonk Magnemite: Electric/Steel first form

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#081Magnemite

ElectricSteel

Stage 1 of 2

Base stats

HP
25
Attack
35
Defense
70
Sp. Atk
95
Sp. Def
55
Speed
45
Total
325

Ultimate by evolution stage

  1. Tier 1 · MagnemiteThis formMagnetic FieldA field of orbiting magnets pulls everyone within 12 m toward you and bursts in a discharge that paralyzes.
  2. Tier 2 · MagnetonTriple MagnetSeveral Magnemite accompany you and unleash lightning on the enemies while the magnetic field drags them in.

Evolution line

  1. Magnemite
  2. MagnetonLv. 40

Evolution levels are worked out from the game code and have not been play-tested.

League family

Role: Magnet

Passive: Magnet — +4 pickup range. Every 4 s a magnetic pulse pulls in enemies within 9 m and may paralyze them. Like Magneton, the pulse also damages them.

Starting moves:

  • Thunder WaveElectric
  • Gyro BallSteel
  • Magnet BombSteel
  • Flash CannonSteel

Unlock challenge

  • Paralyze 1,500 Pokémon in a single run.

Unlock challenges for every family

Damage taken by attack type

More damage from

  • Ground×1.6max
  • Fighting×1.35
  • Fire×1.35

Normal damage from

  • Ghost×1
  • Water×1
  • Dark×1

Less damage from

  • Normal×0.8
  • Rock×0.8
  • Bug×0.8
  • Grass×0.8
  • Electric×0.8
  • Psychic×0.8
  • Ice×0.8
  • Dragon×0.8
  • Fairy×0.8
  • Flying×0.64
  • Steel×0.64
  • Poison×0.5

Damage you take is limited to between ×0.5 and ×1.6, so these numbers can differ from the attack values on the type chart.

Data as of game version 0.8.18, read from the game's files (not play-tested).

PokeBonk Magnemite (No. 81, Electric/Steel) is the first form of the Magnemite line. This page covers its stats, Ultimate, passive, starting moves, unlock challenge and damage taken by type, read from the game files of version 0.8.18. PokeBonk.gg is an unofficial fan site, and the game itself is at pokebonk.com.

How to play the Magnemite line

Magnemite’s line is the Magnet. Its passive gives +4 pickup range and every 4 s sends a magnetic pulse that pulls in enemies within 9 m and may paralyze them; as Magneton the pulse also deals damage. Three moves are Steel (Gyro Ball, Magnet Bomb, Flash Cannon) and one is Electric (Thunder Wave), while the Ultimate is Electric. Magnetic Field pulls everyone within 12 m toward you with orbiting magnets and ends in a paralyzing discharge. As Magneton it becomes Triple Magnet: several Magnemite fire lightning while the field drags enemies in. The game’s code puts Magneton at about level 40. To join it, paralyze 1,500 Pokémon in a single run. Good for players who like to gather enemies before hitting them.

Where the Magnemite line starts

Magnemite starts the Magnemite line with a base stat total of 325 (Sp. Atk highest at 95), the tier 1 Ultimate Magnetic Field and the family passive Magnet. Magnemite evolves into Magneton at about level 40 (worked out from the game code, not play-tested).

Frequently asked questions

What is Magnemite weak to in PokeBonk?

Ground deal the most damage to Magnemite: ×1.6. The least comes from Poison: ×0.5. Damage you take is limited to between ×0.5 and ×1.6.

What Ultimate does Magnemite use in PokeBonk?

Magnemite uses Magnetic Field, tier 1 of 2 in the Magnemite line: A field of orbiting magnets pulls everyone within 12 m toward you and bursts in a discharge that paralyzes.

How do I unlock Magnemite in PokeBonk?

Complete its League challenge, then capture Magnemite during a run. The challenge: “Paralyze 1,500 Pokémon in a single run”