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PokeBonk Magneton: Electric/Steel final form

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#082Magneton

ElectricSteel

Stage 2 of 2

Base stats

Change compared with Magnemite

HP
50
+25
Attack
60
+25
Defense
95
+25
Sp. Atk
120
+25
Sp. Def
70
+15
Speed
70
+25
Total
465
+140

Ultimate by evolution stage

  1. Tier 1 · MagnemiteMagnetic FieldA field of orbiting magnets pulls everyone within 12 m toward you and bursts in a discharge that paralyzes.
  2. Tier 2 · MagnetonThis formTriple MagnetSeveral Magnemite accompany you and unleash lightning on the enemies while the magnetic field drags them in.

Evolution line

  1. Magnemite
  2. MagnetonLv. 40

Evolution levels are worked out from the game code and have not been play-tested.

League family

Role: Magnet

Passive: Magnet — +4 pickup range. Every 4 s a magnetic pulse pulls in enemies within 9 m and may paralyze them. Like Magneton, the pulse also damages them.

Starting moves:

  • Thunder WaveElectric
  • Gyro BallSteel
  • Magnet BombSteel
  • Flash CannonSteel

Unlock challenge

The challenge belongs to the Magnemite family.

  • Paralyze 1,500 Pokémon in a single run.

Unlock challenges for every family

Damage taken by attack type

More damage from

  • Ground×1.6max
  • Fighting×1.35
  • Fire×1.35

Normal damage from

  • Ghost×1
  • Water×1
  • Dark×1

Less damage from

  • Normal×0.8
  • Rock×0.8
  • Bug×0.8
  • Grass×0.8
  • Electric×0.8
  • Psychic×0.8
  • Ice×0.8
  • Dragon×0.8
  • Fairy×0.8
  • Flying×0.64
  • Steel×0.64
  • Poison×0.5

Damage you take is limited to between ×0.5 and ×1.6, so these numbers can differ from the attack values on the type chart.

Data as of game version 0.8.18, read from the game's files (not play-tested).

PokeBonk Magneton (No. 82, Electric/Steel) is the final form of the Magnemite line, reached when Magnemite evolves. This page covers its stats, Ultimate, passive, starting moves, unlock challenge and damage taken by type, read from the game files of version 0.8.18. PokeBonk.gg is an unofficial fan site, and the game itself is at pokebonk.com.

How to play the Magnemite line

Magnemite’s line is the Magnet. Its passive gives +4 pickup range and every 4 s sends a magnetic pulse that pulls in enemies within 9 m and may paralyze them; as Magneton the pulse also deals damage. Three moves are Steel (Gyro Ball, Magnet Bomb, Flash Cannon) and one is Electric (Thunder Wave), while the Ultimate is Electric. Magnetic Field pulls everyone within 12 m toward you with orbiting magnets and ends in a paralyzing discharge. As Magneton it becomes Triple Magnet: several Magnemite fire lightning while the field drags enemies in. The game’s code puts Magneton at about level 40. To join it, paralyze 1,500 Pokémon in a single run. Good for players who like to gather enemies before hitting them.

What changes from Magnemite to Magneton

Compared with Magnemite:

  • Base stat total: 325 → 465 (+140).
  • Biggest gains: HP +25 and Attack +25.
  • Types stay Electric/Steel, so damage taken by type is unchanged.
  • Ultimate: tier 1 Magnetic Field → tier 2 Triple Magnet.
  • The family passive Magnet and the starting moves stay the same.

Magneton is the final form of the Magnemite line.

Frequently asked questions

What is Magneton weak to in PokeBonk?

Ground deal the most damage to Magneton: ×1.6. The least comes from Poison: ×0.5. Damage you take is limited to between ×0.5 and ×1.6.

What Ultimate does Magneton use in PokeBonk?

Magneton uses Triple Magnet, tier 2 of 2 in the Magnemite line: Several Magnemite accompany you and unleash lightning on the enemies while the magnetic field drags them in.

How do I unlock Magneton in PokeBonk?

Magneton comes from Magnemite evolving during a run. The League challenge of the Magnemite line: “Paralyze 1,500 Pokémon in a single run”